
Generally speaking, when you see a movie, it doesn't really matter to you how long the movie is. What's important is what the film manages to achieve during its runtime. If it's a good film while it lasts, then it doesn't make much of a difference whether it was 80 minutes long or 150. To be sure, the length of a film may have some bearing on its quality, but even that is due to poor pacing, not the length itself. Gamers, however, aren't quite as forgiving. When evaluating a video game, the typical gamer will take the length of the game into account as a factor in judging its quality. The longer a game is, the higher it is likely to rank in that category.
I find such concerns to be legitimate. Although I believe Wario Land critics severely underestimate the game's longevity, owing to its heaps of replay value, games that offer a bang for your buck definetly have an edge over those that don't. Longevity is one of the things that defines what is a game and what is not. A great game can fall short of its potential if it ends too soon. That being said, longevity is by no means the only factor in judging a game. A great game that ends too soon is much more preferable to a mediocre game that runs longer. Overall, unlike with movies, music, and the like, games are often drastically affected by their length, and it can be the difference between a memorable game experience and a forgettable one.
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